Sadly, this new system is too simplistic to provide any challenge, and the few times it tries to ramp things up, it results in a mess of button mashing and imprecise thumbstick movements.Ī big problem is that Beyond doesn't show which way to press the stick, but instead tries to give visual cues the player should watch-cues like following the direction Jodie's throwing a punch.
In an effort to make the game more accessible and less reliant on complex button presses, Quicktime Events (QTEs) largely involve pressing the correct direction on the thumbstick in order to dodge, or rapidly pressing a single button to escape pursuit. Players control both Jodie and Aiden, but there is an option for a second player to take on the role of one or the other. Like their other titles, gameplay takes place in third-person with a mix of real-time interaction and quick time events. Beyond: Two Souls is Quantic's latest, and while it looks great and has solid voice work, it takes big steps in the wrong direction.īeyond is the tale of Jodie, a mysterious girl who has been bound to a bodiless entity named Aiden since birth. This focus took off in 2005 with the paranormal adventure Indigo Prophecy (aka Fahrenheit in Europe) and shined in 2010's murder mystery, Heavy Rain.
WTF Wishing it had Heavy Rain's more complex QTEs to add some depth.ĭavid Cage and the team at Quantic Dream are well known for the cinematic experiences they bring to gaming. LOW Ending options make Mass Effect 3's end game choices seem brilliant in comparison.
HIGH Jodie's bond with Cole is heartwarming.